It’s been an amazing 72 hours of jammination. Sometime today we’ll post a unity-web-player version of our 72 hour game, Nanofault.
A jam team never finishes everything they plan out; if they do, they’re not ambitious enough. That said, we have a ton of great things happening in a playable, 3d game, made in 72 hours (most of it in 48!). A giant thanks to all the team – every one of us has poured a lot of bits, sweat and tears into the product, and it’s been an amazing weekend!
A second giant thanks to our wonderful spouses and ladyfriends – we literally could not make a game like this without your love, support and ability to conjure food from lands far away. AW YEAH LADIES, THIS GAME WAS POSSIBLE BECAUSE OF YOU.
Team No Disassemble is:
More to follow soon!